AI Insights · Timothy · October 2024
Top 5 Pirate Games on Android in Romania: Q3 2024 Performance
Explore the performance trends of the top 5 pirate games on Android in Romania during Q3 2024, highlighting downloads, revenue, and active user metrics.
During the third quarter of 2024, the pirate games category on Android in Romania showcased intriguing trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the performance of five leading titles.
Sea of Conquest: Pirate War from FunPlus International AG saw notable fluctuations in revenue, peaking at around $7.5K in early July and gradually declining to approximately $4.7K by the end of September. Downloads experienced a consistent rise, starting from 871 and reaching a high of 1.5K in early September. Weekly active users also trended upwards, growing from about 10K to a peak of 11.9K before tapering off to 9.9K at the quarter's close.
Pirate Raid - Caribbean Battle by SayGames Ltd did not generate any revenue during the quarter. Downloads showed a small peak at 368 in late July, followed by a dip and a slight recovery to 208 by the end of September. The weekly active users mirrored this pattern, peaking at 544 in late July and ending the quarter at 310.
Last Pirate: Survival Island from RetroStyle Games UA also reported no revenue. However, downloads exhibited growth, reaching a high of 309 in mid-September. Weekly active users fluctuated slightly, starting at 1.4K, peaking at 1.5K in mid-September, and concluding the quarter at 1.2K.
Pirates of the Caribbean: ToW by JOYCITY Corp. experienced varied revenue trends, with a notable increase to $1.2K in early September. Downloads decreased over the quarter, starting at 163 and dropping significantly to just 6 by the end of September. Active users also declined, from 429 at the beginning of the quarter to 281 by the end.
Lastly, Lord of Seas: Survival&Conquer from Atlas Studio Co., Ltd. reported minor revenue, with a peak of $262 in mid-August. Downloads saw a high of 236 in early August but dwindled to nearly none by the quarter's end. Weekly active users rose to 254 in late August before gradually decreasing to 68.
For more detailed insights into these games' performances, visit Sensor Tower.